That’s over half of the original frame-rate! That’s ridiculous! In addition, it suffered from pop in as bad as Sonic R’s-and that’s saying something. The Saturn version took the 60 FPS experience, and gave it a right kicking-it only ran at 20 FPS. One of the main selling points of the arcade version of Daytona USA was it was smooth and fast, creating an impressive, and fun experience for all who played it. Unfortunately, Daytona was a victim of this rush to release games, and so what we got was far from what we expected. Unsurprisingly, demand for a home console port was immense, so with SEGA’s new system, the SEGA Saturn on the way, boasting eye-popping arcade visuals, it was only a matter of time until the home console port everyone asked for got made.ĭaytona USA AKA the “SEGA Saturn Butchered Edition”īecause the SEGA Saturn was released months ahead of the promised date in an attempt to gain an advantage over Sony’s new Playstation system, many in development games were rushed to meet the new launch date. Perhaps one of the most praised features was it’s music, composed and performed by Takenobu Mitsuyoshi, and gave beloved tracks such as “Let’s Go Away”, “The King of Speed” (commonly referred to as “ROLLING STAAAAAAAAAART”) and “Sky High” The game became a roaring success, and went on to become one of the most popular arcade games in history. Happy with what was essentially the game’s trial run, the game went on to achieve a wider release in 1994, with adjustments made to AI. SEGA released the game to certain areas in 1993, where it was a moderate success. To give the game an advantage in consumer’s eyes, a new arcade board, the revolutionary SEGA Model 2 Arcade Board, was developed, and Daytona USA was to be the first game to utilise it’s capabilities. Production quickly moved to arcade hardware. It was originally planned for SEGA 32X, but this idea barely made it past the concept phase, and was shelved. Daytona USAĪs detailed above, developed by SEGA AM2, and lead by Toshihiro Nagoshi, the game was effectively developed as a spiritual successor to the arcade hit Virtua Racing. So, let’s take a look at the games themselves. AKA some British teenager rambles on about an old SEGA arcade game. These features all made it arguably the best looking video game of the time. That being said though, it looked far better overall due to it’s texture mapped environment and consistent 60fps refresh rate, even with multiple opponents on screen at one time, beating even it’s closest competitor Ridge Racer. Rather than going down the simulator route of doing things, SEGA used their previous title Virtua Racing as a basis, and made a game that focused on being fun rather than being a stone cold simulator.Īs mentioned, Daytona USA was built off Virtua Racing‘s mechanics, but had a lower polygon count, despite being released on SEGA AM2’s revolutionary Model 2 board. Without further ado, allow me to present the first retrospective in my new series: About Daytona…ĭeveloped by SEGA’s AM2 division, Daytona USA was an arcade racing game based upon the NASCAR series. I hope to provide a unique and different take on the done to death SEGA Retrospective genre, as in a world of advancements such as standard online play, DLC, and HD graphics, I head back to a simpler time, where all you needed was imagination and a SEGA system, and you was set to have fun.Ī quick warning though, mild language is ahead.įlippin’ heck, am I bad at introductions. Hello there! Allow me to welcome you to Wrecks’ newest feature, Tracker’s SEGA Retrospectives-essentially the musings of a 14 year old SEGA fan who missed the SEGA consoles of old, and’s got back to see what he missed. Titans Creed (Project Phoenix Productions).
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