![]() ![]() Looking at the recipe, it seems like all of the ingredients are present for great gameplay – but in reality, the game cooks up flat in the single player mode. Obviously, the first option is the more manageable of the two, but neither is very user friendly – especially when there is that whole "steering the car" thing you have to do.Įvents come in the form of lap-wise combat races, all-out arena-style deathmatches, and a few police chase and escort-style missions thrown in to boot. ![]() The second option allows the player to aim in a full rotation about the vehicle with the left stick. The first option allows the player to toggle aim front to rear (or vice versa) with a quick press of the corresponding shoulder button (R1/R2) – any actual targeting is completed with an auto aim feature. Weapons are set at predetermined hotspots and driving over them will add them to your arsenal.Ĭombat can be controlled in one of two wildly different control options. But while the cars aren’t real, the weapons certainly are – 187 Ride or Die features a bevy of single-shot weapons (pistols, shotguns), automatic assault weapons (AK-47, UZI), throwables (Molotovs, mines), even rocket launchers and gattling guns. ![]() This war is not to be fought on foot, but in a series of deathmatch-flavored races set in and around a loosely rendered version of the City of Angels.Īs expected from a title like this – in which vehicular destruction is the name of the game – the vehicle selection is a varied lot of unlicensed fantasy rides. Regardless, neither game is all that good.ġ87 Ride or Die puts you in the shoes of a fledgling gangster named Buck, who has been hand-selected by the gang’s leader, Dupree, to head up a war against the rival gang. Still, there is no denying the resemblance between the two – the fast-paced combat, the gratuitous violence and profanity, the loosey-goosey controls, the thinly-tied storyline – Roadkill and 187 are like a pair of fraternal twins that kinda-sorta look alike, but not so much that you can’t tell them apart. Now, to be fair, Roadkill was a bit more in the vein of the Twisted Metal-styled arena combat, whereas 187 Ride or Die does have elements that lean more towards racing. It’s a wonder then that Ubisoft would even try to run with a flattened ball like Roadkill…but they did… Roadkill’s concept of a GTA-inspired vehicular combat game was so ill-received, it was a mere matter of weeks before the game was relegated to the bargain bins. Sound familiar? It should, because Midway tried this same mix two years ago with their flop release, Roadkill. With 187 Ride or Die, Ubisoft France combined equal parts GTA: San Andreas and Twisted Metal: Black, and then tossed in a dash of Burnout 3 – which when mixed thoroughly, results in a strange concoction that closely resembles, well… Midnight Club with weapons. Obviously in an attempt to ride the hip-hop tsunami caused by the likes of GTA: San Andreas, Ubisoft has created their own version of urban warfare with 187 Ride or Die…too bad it's already a case of too little and too late. Ubisoft is once again two-steps behind the competition with their newest release, 187 Ride or Die. Those two games all but promised to change the face of gaming, but by the time they finally hit the shelves the unique visual style and revolutionary gameplay were already thin, outdated and overused. Rayman 3: Hoodlum Havoc was earmarked to revolutionize the platforming genre, and the comic styled XIII, was a sure bet for FPS of the year. Rayman 2 may have put them on the map, but any releases since have proven to be less than stellar – especially considering the hype they received during development. Ever since the release of the wonderful Rayman 2: Revolution, Ubisoft France has been stumbling two steps behind the pack. ![]()
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